This is another set of wearables I did for H1Z1 while I was working at Daybreak Games. Most of these were done separately over a period of maybe 2 years while I was working on that project. Some were for the original survival game and some were for crates after it became a BR focused game. I sculpted everything in Zbrush. The backwards baseball cap was sculpted by another artist but I did the low poly and texture. The textures were done early on in Photoshop but then I ended up switching to Quixel and Substance Painter later. The renders were done in Keyshot and Marmoset. Big shout out to my good buddy John Gotch who showed me one of his Keyshot presets to help me do mine. Go give him a follow as he is a great artist!