This is a group of wearables I worked on for H1Z1 while I was at Daybreak Games. All were sculpted in Zbrush. The assets were done over a period of time so I actually was texturing in Photoshop early on, then switched to Quixel, and then switched to Substance Painter. I used some texturing XYZ fabric detail normals on a couple of the pieces to try and add more fidelity. I did all the highres renders in Keyshot and then did the game res renders in Marmoset Toolbag 3.